Unity Client Unity architecture approach: tree of controllersBy Andrey VishnitskiyThis article is about the architecture which has been used on almost all of Playtika’s projects, since 2011. Throughout those…
Unity Client Playtika end-to-end tests recorderBy Andrey VishnitskiyAs our project grew, we faced issues with each version’s regression. Regression takes all QAs on two days (40 human…
Unity Client Five UNITY Plug-ins Recommendations from Playtika ExpertsBy Andrew Vishnitsky, Sergey Khalandachev & Andrew ChaikoUnity is a core tool at Playtika, used across the board by developers to create and improve Playtika games. Yet,…